Hosting and domain costs until October 2024 have been generously sponsored by dumptruck_ds. Thank you!
Difference between revisions of "r fullbright"
From Quake Wiki
(New page: {{lowercase-underscores}}{{Infobox Console variable |name=r_fullbright |default-value=0 |saved-to-config=no }} r_fullbright is a boolean variable, (1 is on, 0 is off) which turns on or of...) |
m |
||
Line 9: | Line 9: | ||
Keep in mind that changing r_fullbright in Software Quake has an instantaneous effect, while in [[GLQuake]] you will have to restart the level (use the [[restart]] console command) for it to have effect. | Keep in mind that changing r_fullbright in Software Quake has an instantaneous effect, while in [[GLQuake]] you will have to restart the level (use the [[restart]] console command) for it to have effect. | ||
− | {{Console variables | + | {{Console variables}} |
Revision as of 02:12, 31 October 2007
Template:lowercase-underscores
Default value: | "0" |
Saved to config.cfg: | no |
r_fullbright is a boolean variable, (1 is on, 0 is off) which turns on or off the precompiled lighting on a map. If you set it to 1, every shadow will disappear and everything will be extremely bright. 99.9% of the time, this is ugly, but this command is sometimes useful if you are creating a map and want to test it without finishing all the lighting, or if you want to "cheat" in an unnecessarily dark level.
Keep in mind that changing r_fullbright in Software Quake has an instantaneous effect, while in GLQuake you will have to restart the level (use the restart console command) for it to have effect.
Console |
List of console variables | List of console commands |