Hosting and domain costs until October 2024 have been generously sponsored by dumptruck_ds. Thank you!

Editing remove

From Quake Wiki

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
''void'' '''remove'''(entity e)
+
====Syntax:====
 +
<code>void remove(entity e)</code>
  
== Usage ==
+
"Removes" an entity from the game.
Deletes an entity from the game. This should be used with caution as it can cause entity pointers to become invalid as they're not cleared automatically. If you know an entity has a pointer to the one being removed, manually set the pointer to '''world''' as a safety measure.
+
====Parameters:====
 +
:<code>e</code> - The entity to remove
 +
====Returns:====
 +
:void
  
=== Parameters ===
 
*''e''
 
:The entity to remove.
 
 
== Example ==
 
// This temporary entity removes itself after it does its task
 
void SpawnTempEntity()
 
{
 
    entity temp = spawn();
 
    temp.nextthink = time + 1;
 
    temp.think = PerformTask;
 
}
 
 
void PerformTask()
 
{
 
    // ...
 
 
    remove(self);
 
}
 
  
 
[[Category:QuakeC Function]]
 
[[Category:QuakeC Function]]

Please note that all contributions to Quake Wiki are considered to be released under the GNU Free Documentation License 1.3 or later (see Quake Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel | Editing help (opens in new window)