Editing trace plane normal From Quake Wiki Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits. Anti-spam check. Do not fill this in! Vector that represents the surface normal directions of the solid map brush that traceline encounters during a call and hitting world. Can also be bought up in an ent's .touch field , and it will represent the plane the ent is touching if the ent is a solid. The previous vector appears to be cleared to a null until the next touch event occurs. TODO: Will this work on collisions entity to entity? Summary: Please note that all contributions to Quake Wiki are considered to be released under the GNU Free Documentation License 1.3 or later (see Quake Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! To edit this page, please answer the question that appears below (more info): Who created the Quake Soundtrack (Hint: In three uppercase letters)? Cancel | Editing help (opens in new window) Retrieved from "http://quakewiki.org/wiki/trace_plane_normal"