Hosting and domain costs until October 2024 have been generously sponsored by dumptruck_ds. Thank you!

Editing trigger multiple

From Quake Wiki

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
'''Trigger Multiple:'''
 
 
Description:
 
 
{{lowercase-underscores}}
 
{{lowercase-underscores}}
 
trigger_multiple, as opposed to [[trigger_once]] is a simple trigger that refreshes consistently, that can target another entity, [[killtarget]] or [[centerprint]] a message via its message field. It is applied to a brush, typically using the trigger texture which is rendered as transparent, and when the player collides with it, it performs all functions in its fields, such as stating which difficulty the hallway you are in represents in [[start]].
 
trigger_multiple, as opposed to [[trigger_once]] is a simple trigger that refreshes consistently, that can target another entity, [[killtarget]] or [[centerprint]] a message via its message field. It is applied to a brush, typically using the trigger texture which is rendered as transparent, and when the player collides with it, it performs all functions in its fields, such as stating which difficulty the hallway you are in represents in [[start]].
  
 
It is typically used in cases of important information you want to be sure the player is aware of, and not plot points or narration. Recommend usage involves a brush no thicker than a player's bounding box, so they don't trip the event multiple times while walking on through (unless this is explicitly what you do want). Another use is switch operated doors, if a door closes by itself, but you want the player to open it again remotely, such as standing on a certain texture of the floor.
 
It is typically used in cases of important information you want to be sure the player is aware of, and not plot points or narration. Recommend usage involves a brush no thicker than a player's bounding box, so they don't trip the event multiple times while walking on through (unless this is explicitly what you do want). Another use is switch operated doors, if a door closes by itself, but you want the player to open it again remotely, such as standing on a certain texture of the floor.
 
 
{| class="wikitable" width="100%"
 
|-
 
| ! bgcolor="#eeeeee" width="100px" | ''classname'' || "trigger_multiple"
 
|-
 
|-
 
| ! bgcolor="#eeeeee" | ''style "#" '' || 32 works
 
|-
 
| ! bgcolor="#eeeeee" | ''killtarget '' || Kills something.
 
|-
 
| ! bgcolor="#eeeeee" | ''target'' || Trigger name of targe.
 
|-
 
| ! bgcolor="#eeeeee" | ''sounds'' || Sound made when triggered. See Table below.
 
|-
 
| ! bgcolor="#eeeeee" | ''wait'' || Delay until it retriggers, some classes only (optional)
 
|-
 
| ! bgcolor="#eeeeee" | ''delay'' || Delay before action is triggered.
 
|-
 
|}
 
 
 
'''Sounds''' - the different sounds triggers can make when activated.
 
{| class="wikitable" width="100%"
 
|-
 
| ! bgcolor="#eeeeee" | '' '' || Blank means no sound.
 
|-
 
|-
 
| ! bgcolor="#eeeeee" | ''1 '' || Secret sound
 
|-
 
| ! bgcolor="#eeeeee" | ''2'' || Beep Beep
 
|-
 
| ! bgcolor="#eeeeee" | ''3'' || Large Switch
 
|-
 
| ! bgcolor="#eeeeee" | ''4'' || Set message to text string, can be used to show messages.
 
|-
 
|}
 
 
 
 
Source: http://www.gamers.org/dEngine/quake/QDP/qmapspec.html#2.3.1
 

Please note that all contributions to Quake Wiki are considered to be released under the GNU Free Documentation License 1.3 or later (see Quake Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel | Editing help (opens in new window)

Template used on this page: