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  • ...ttp://www.moddb.com/games/quake/tutorials/quake-c-touch Using the .touch() Function to Call to Get Down with Quake Entities by numbersix] * [https://www.quakewiki.net/quakesrc/49.html Making a Player ID Function by Jon Eriksson]
    14 KB (2,091 words) - 16:20, 2 August 2023
  • ...w, see the Quake Info Pool page which contains a VERY detailed record of [[QuakeC]] and [[Quake]] [[engine]] bugs, and workarounds or fixes for most of them. ===QuakeC bugs===
    6 KB (1,084 words) - 22:34, 17 February 2022
  • ...e too expensive to do within QuakeC itself. They're declared by creating a function prototype and assigning it to an index within the internal builtin table. ...ual index of the function within the builtin table. This is not exposed to QuakeC at all so validation must be done by checking the table within the engine i
    16 KB (1,737 words) - 11:32, 2 August 2023
  • ...CENTERPRINT]] (which is often in turn sent by [[QuakeC]]'s [[centerprint]] function). It may be necessary for some players to push this value up a little to re
    721 bytes (109 words) - 16:22, 29 March 2013
  • ...rver as a progs.dat file. Engines which support the EXT_CSQC extension run QuakeC code on the client. This enables the mod to control certain extra features: ...code mechanisms and in a way that is consistent with the existing style of QuakeC.
    12 KB (1,964 words) - 15:24, 16 February 2011
  • .string classname; // spawn function // 32 - 128 are for QuakeC modders
    11 KB (1,239 words) - 02:32, 25 March 2013
  • [[Category:QuakeC Function]]
    1 KB (196 words) - 13:32, 1 August 2023
  • are removed only when a QC function invoked by the engine returns, eliminating almost all imaginable concerns with string handling in QuakeC.
    877 bytes (141 words) - 02:18, 25 March 2013
  • ...ter to use multiply if you are shifting by a constant, avoiding the quakec function call cost, however that does not do a floor for you.
    449 bytes (68 words) - 14:03, 29 February 2008
  • ...t to play '''and''' a working QuakeC compiler that can compile for you the QuakeC source code of the Quake game that you want to play and produce a valid "pr ...our favorite Quake client or engine that you use by using the "localcmd" C function, that is usually defined in the "defs.qc" file, without forgetting the line
    17 KB (3,014 words) - 12:16, 14 February 2023
  • Then make a '''/quake/mymod/src''' directory to hold the QuakeC code you will be working on, you can name this directory whatever you want. == QuakeC sources ==
    6 KB (1,060 words) - 00:32, 3 May 2022
  • Just as the serverside [[QuakeC]], [[MenuQC]] uses builtin functions to call bits of C code that can do 'jo ...y MenuQC specifics could be added as a side-note in the serverside builtin function description.
    4 KB (283 words) - 02:33, 25 March 2013
  • ...e in client side QuakeC. This will essentially be a wrapper for the OpenGL function ''glCopyTexImage2D'' (http://www.opengl.org/documentation/specs/man_pages/h This means that the texture coordinates will be upside down in QuakeC.
    2 KB (293 words) - 13:29, 27 July 2008
  • * [[Spawn (function)]] (QuakeC function)
    131 bytes (16 words) - 10:20, 25 September 2009
  • ...where the pitch is not negated correctly. If you pass the results of this function or the '''angles''' field of an entity, the pitch (the x value) must be neg [[Category:QuakeC Function]]
    1 KB (181 words) - 11:37, 2 August 2023
  • [[Category:QuakeC Function]]
    652 bytes (99 words) - 02:00, 31 July 2023
  • ...lds. The model index is the index within the cache which is not exposed to QuakeC, but can be set directly by storing the value and changing it. The model na // Make sure the model is precached first in the initialization function
    1 KB (208 words) - 10:35, 31 July 2023
  • For BSP entities, do not use this function. <code>setmodel()</code> will automatically set their size information. [[Category:QuakeC Function]]
    1 KB (221 words) - 10:47, 31 July 2023
  • ...ely deprecated in favor of using <code>break</code> as a keyword in modern QuakeC compilers. [[Category:QuakeC Function]]
    492 bytes (66 words) - 10:55, 31 July 2023
  • // Make sure to precache the sound first in the initialization function [[Category:QuakeC Function]]
    2 KB (248 words) - 11:51, 31 July 2023

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