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  • ...our level at the place you want the CAMERA to be positioned, and give the "mangle" keyvalue three values in the form of xxx yyy zzz, where each value is sepa .... The first set of numbers is the "origin" keyvalue and the second is the "mangle." In your map editor, add an [[info_intermission]] entity and use these va
    2 KB (363 words) - 08:51, 9 December 2015
  • ...] might require a more complex angle. This can often be specified with a [[mangle]] key. | ! bgcolor="#eeeeee" | mangle || "t#" || Point where the intermission camera looks at.
    10 KB (1,616 words) - 16:53, 5 February 2024
  • | ! bgcolor="#eeeeee" | ''_sun_mangle'' || Sets the angle of the sun using [[mangle|pitch, yaw and roll]].
    7 KB (1,110 words) - 23:41, 28 May 2022
  • Use mangle instead of angle, so you can set pitch or roll as well as yaw. 'pitch roll other.angles = other.v_angle = pos.mangle;
    32 KB (3,955 words) - 12:11, 29 March 2013
  • .vector mangle; // angle at start
    17 KB (2,133 words) - 12:22, 29 March 2013
  • makevectors(self.mangle); self.mangle = self.angles;
    17 KB (2,355 words) - 12:30, 29 March 2013
  • pl.angles = other.v_angle = pos.mangle;
    9 KB (1,068 words) - 13:12, 29 March 2013
  • self.mangle = self.angles;
    8 KB (1,129 words) - 13:14, 29 March 2013
  • *''vector'' '''mangle'''
    21 KB (3,261 words) - 11:05, 2 August 2023