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Difference between revisions of "Quake file formats"
From Quake Wiki
(New page: * .bsp * .cfg * .lmp * .mdl * .ms2 * .pak * .rc * .spr * .wad * .wav ===Extended engines File Formats=== * '''.ent''' : entity definition file...) |
(added some infos) |
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Line 1: | Line 1: | ||
− | * [[.bsp]] | + | * [[.bsp]] : Quake Map |
− | * [[.cfg]] | + | * [[.cfg]] : Configuration file |
* [[.lmp]] | * [[.lmp]] | ||
− | * [[.mdl]] | + | * [[.mdl]] : Quake Model |
* [[.ms2]] | * [[.ms2]] | ||
* [[.pak]] | * [[.pak]] | ||
* [[.rc]] | * [[.rc]] | ||
* [[.spr]] | * [[.spr]] | ||
− | * [[.wad]] | + | * [[.wad]] : Quake Textures |
− | * [[.wav]] | + | * [[.wav]] : Waveform audio format |
===Extended engines File Formats=== | ===Extended engines File Formats=== |
Revision as of 15:43, 23 May 2009
- .bsp : Quake Map
- .cfg : Configuration file
- .lmp
- .mdl : Quake Model
- .ms2
- .pak
- .rc
- .spr
- .wad : Quake Textures
- .wav : Waveform audio format
Extended engines File Formats
- .ent : entity definition file (see EntFiles)
- .jpg : JPEG image format file
- .lights : light definition
- .lit : colored lightmap definition
- .md2 : Quake II Model format
- .md3 : Quake III Model format
- .pcx : PCX image format file
- .pk3 : Quake III's pak file (zip-archives)
- .png : Portable Network Graphics image format file
- .raw : heighfield data
- .rtlights : realtime light definition file
- .skin : skin scripts
- .spr32 : enhanced sprite files
- .tga : Targa image format file
- .tpak : Telejano private data files
- .txt : Textfile, used for various scripts
- .ogg : Ogg Vorbis compressed audio file
Extended engines Reserved File Formats
- .hlit : high-resolution colored lightmap definition. No implementation as yet.
(incomplete...)