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Difference between revisions of "NetRadiant-custom"
From Quake Wiki
(Created page with "NetRadiant-custom is an open-source, cross-platform level editor for id Tech based games. A fork of NetRadiant with a focus on the classic Quake games.") |
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− | NetRadiant-custom is an open-source, cross-platform level editor for id Tech based games. | + | NetRadiant-custom is an open-source, cross-platform level editor for id Tech based games. Forked from NetRadiant, it supports Quake, Quake 3 and Quake Live; with development focused on smoothing and tweaking the editing process. |
+ | |||
+ | You can find the source-code and releases here: [https://github.com/Garux/netradiant-custom Github] | ||
+ | |||
+ | == Random Feature Highlights == | ||
+ | |||
+ | * WASD camera binds + customizable keyboard functions | ||
+ | * Camera 3 point clipping with brush and entity creation | ||
+ | * Support for common bsp brush formats; Axial projection, Brush primitives and Valve 220 | ||
+ | * Seamless face to face texture pasting | ||
+ | * Full texture filtering options including MSAA and anisotropic | ||
+ | * GUI, themes and fonts are customizable | ||
+ | * In editor compiler build menu | ||
+ | * CSG Tool (aka shell modifier) | ||
+ | * Light power adjustable by mouse drag | ||
+ | * Quick vertices drag / brush faces shear | ||
+ | * Precise texture lock, supporting affine transformations | ||
+ | * New bbox styled manipulator, allowing any affine transformation (move, rotate, scale, skew) | ||
+ | * Quick entity linking and connected entities walker | ||
+ | * Texture browser searching | ||
+ | * Countless fixes and optimizations |
Revision as of 01:23, 5 October 2018
NetRadiant-custom is an open-source, cross-platform level editor for id Tech based games. Forked from NetRadiant, it supports Quake, Quake 3 and Quake Live; with development focused on smoothing and tweaking the editing process.
You can find the source-code and releases here: Github
Random Feature Highlights
- WASD camera binds + customizable keyboard functions
- Camera 3 point clipping with brush and entity creation
- Support for common bsp brush formats; Axial projection, Brush primitives and Valve 220
- Seamless face to face texture pasting
- Full texture filtering options including MSAA and anisotropic
- GUI, themes and fonts are customizable
- In editor compiler build menu
- CSG Tool (aka shell modifier)
- Light power adjustable by mouse drag
- Quick vertices drag / brush faces shear
- Precise texture lock, supporting affine transformations
- New bbox styled manipulator, allowing any affine transformation (move, rotate, scale, skew)
- Quick entity linking and connected entities walker
- Texture browser searching
- Countless fixes and optimizations