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Difference between revisions of "NetRadiant-custom"
From Quake Wiki
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* WASD camera binds and customizable keyboard functions | * WASD camera binds and customizable keyboard functions | ||
− | * | + | * Fully supported editing in 3D view (brush and entity creation, all manipulating tools) |
+ | * Uniform merge algorithm, merging selected brushes, components and clipper points | ||
+ | * Free and robust vertex editing, with ability to remove and insert vertices | ||
* Support for common map brush formats: Axial projection, Brush primitives and Valve 220 | * Support for common map brush formats: Axial projection, Brush primitives and Valve 220 | ||
* Lossless conversion between formats and automatic format detection on map load | * Lossless conversion between formats and automatic format detection on map load | ||
Line 12: | Line 14: | ||
* Filtering options including MSAA and anisotropic | * Filtering options including MSAA and anisotropic | ||
* GUI, themes and fonts are customizable | * GUI, themes and fonts are customizable | ||
− | * | + | * Compiler build menu |
* CSG Tool (aka shell modifier) | * CSG Tool (aka shell modifier) | ||
* Light power adjustable by mouse drag | * Light power adjustable by mouse drag | ||
Line 18: | Line 20: | ||
* Precise texture lock, supporting affine transformations | * Precise texture lock, supporting affine transformations | ||
* New bbox styled manipulator, allowing any affine transformation (move, rotate, scale, skew) | * New bbox styled manipulator, allowing any affine transformation (move, rotate, scale, skew) | ||
− | * | + | * Entity linking and connected entities walker |
* Texture browser searching | * Texture browser searching | ||
* Countless fixes and optimizations | * Countless fixes and optimizations | ||
− | == Setup == | + | == Quick Setup == |
Choose Quake on launch and set path to the base game directory, for example "''c:\quake''". The release also contains a q1pack folder whose contents you should copy into your id1 folder, this will enable texture transparency and load the ammo and health models in editor. | Choose Quake on launch and set path to the base game directory, for example "''c:\quake''". The release also contains a q1pack folder whose contents you should copy into your id1 folder, this will enable texture transparency and load the ammo and health models in editor. |
Latest revision as of 21:15, 13 December 2018
NetRadiant-custom is an open-source, cross-platform level editor for id Tech based games. Forked from NetRadiant, it supports Quake, Quake 3 and Quake Live; with development focused on smoothing and tweaking the editing process.
You can find the source-code and releases here: Github
Random Feature Highlights[edit]
- WASD camera binds and customizable keyboard functions
- Fully supported editing in 3D view (brush and entity creation, all manipulating tools)
- Uniform merge algorithm, merging selected brushes, components and clipper points
- Free and robust vertex editing, with ability to remove and insert vertices
- Support for common map brush formats: Axial projection, Brush primitives and Valve 220
- Lossless conversion between formats and automatic format detection on map load
- Seamless face to face texture pasting
- Filtering options including MSAA and anisotropic
- GUI, themes and fonts are customizable
- Compiler build menu
- CSG Tool (aka shell modifier)
- Light power adjustable by mouse drag
- Quick vertices drag / brush faces shear
- Precise texture lock, supporting affine transformations
- New bbox styled manipulator, allowing any affine transformation (move, rotate, scale, skew)
- Entity linking and connected entities walker
- Texture browser searching
- Countless fixes and optimizations
Quick Setup[edit]
Choose Quake on launch and set path to the base game directory, for example "c:\quake". The release also contains a q1pack folder whose contents you should copy into your id1 folder, this will enable texture transparency and load the ammo and health models in editor.