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Difference between revisions of "DP TE STANDARDEFFECTBUILTINS"
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(New page: Builtin definitions: <pre> void(vector org) te_gunshot = #418; void(vector org) te_spike = #419; void(vector org) te_superspike = #420; void(vector org) te_explosion = #421; void(vector or...) |
(No difference)
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Revision as of 13:58, 29 February 2008
Builtin definitions:
void(vector org) te_gunshot = #418; void(vector org) te_spike = #419; void(vector org) te_superspike = #420; void(vector org) te_explosion = #421; void(vector org) te_tarexplosion = #422; void(vector org) te_wizspike = #423; void(vector org) te_knightspike = #424; void(vector org) te_lavasplash = #425; void(vector org) te_teleport = #426; void(vector org, float color, float colorlength) te_explosion2 = #427; void(entity own, vector start, vector end) te_lightning1 = #428; void(entity own, vector start, vector end) te_lightning2 = #429; void(entity own, vector start, vector end) te_lightning3 = #430; void(entity own, vector start, vector end) te_beam = #431;
To make life easier on mod coders.