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  • 13:29, 27 July 2008 (diff | hist) . . (-223). . EXT CSQC COPYTOTEXTURE(current)
  • 13:25, 27 July 2008 (diff | hist) . . (+1). . EXT CSQC COPYTOTEXTURE(Possible Issues)
  • 13:21, 27 July 2008 (diff | hist) . . (-28). . EXT CSQC COPYTOTEXTURE(Extension Proposal)
  • 11:28, 27 July 2008 (diff | hist) . . (+2,050). . N EXT CSQC COPYTOTEXTURE(New page: ===Extension Proposal=== Suggested extension for copying a portion of the screen to a texture in client side QuakeC. This will essentially be a wrapper for the OpenGL function ''glCopyTexI...)
  • 14:18, 29 February 2008 (diff | hist) . . (+393). . N DP QC STRREPLACE(New page: Builtin definitions: <pre> string(string search, string replace, string subject) strreplace = #484; string(string search, string replace, string subject) strireplace = #485; </pre> strrep...)
  • 14:18, 29 February 2008 (diff | hist) . . (+57). . QSG extensions
  • 14:16, 29 February 2008 (diff | hist) . . (+582). . N FTE STRINGS(New page: Builtin definitions: <pre> float(string str, string sub, float startpos) strstrofs = #221; float(string str, float ofs) str2chr = #222; string(float c, ...) chr2str = #223; string(float cc...) (current)
  • 14:13, 29 February 2008 (diff | hist) . . (+188). . N TW SV STEPCONTROLS(New page: Cvars: <pre> sv_jumpstep (0/1, default 1) sv_stepheight (default 18) </pre> sv_jumpstep allows stepping up onto stairs while airborn, sv_stepheight controls how high a single step can be.) (current)
  • 14:12, 29 February 2008 (diff | hist) . . (-43). . TENEBRAE GFX DLIGHTS(current)
  • 14:12, 29 February 2008 (diff | hist) . . (+1,687). . N TENEBRAE GFX DLIGHTS(New page: Fields: <pre> .float light_lev; // Radius (does not affect brightness), typical value 350 .vector color; // Color (does not affect radius), typical value '1 1 1' // (b...)
  • 14:09, 29 February 2008 (diff | hist) . . (+1,449). . N PRYDON CLIENTCURSOR(New page: Effects bit: <pre> float EF_SELECTABLE = 16384; // allows cursor to highlight entity (brighten) </pre> Field definitions: <pre> .float cursor_active; // True if cl_prydoncursor mod...) (current)
  • 14:08, 29 February 2008 (diff | hist) . . (+328). . N NXQ GFX LETTERBOX(New page: Shows that the engine supports the "r_letterbox" console variable, set to values in the range 0-100 this restricts the view vertically (and turns off sbar and crosshair), value is a 0-100 ...) (current)
  • 14:07, 29 February 2008 (diff | hist) . . (+311). . N NEXUIZ PLAYERMODEL(New page: Console commands: <pre> playermodel <name> - FIXME: EXAMPLE NEEDED playerskin <name> - FIXME: EXAMPLE NEEDED </pre> Field definitions: <pre> .string playermodel; // name of player model s...) (current)
  • 14:07, 29 February 2008 (diff | hist) . . (+114). . N NEH RESTOREGAME(New page: Engine-called QC prototypes: <pre> void() RestoreGame; </pre> When a savegame is loaded, this function is called.) (current)
  • 14:06, 29 February 2008 (diff | hist) . . (+98). . N NEH CMD PLAY2(New page: Shows that the engine supports the "play2" console command (plays a sound without spatialization).) (current)
  • 14:06, 29 February 2008 (diff | hist) . . (+639). . N KRIMZON SV PARSECLIENTCOMMAND(New page: Engine-called QC prototypes: <pre> void(string s) SV_ParseClientCommand; </pre> Builtin definitions: <pre> void(entity e, string s) clientcommand = #440; float(string s) tokenize = #441; ...)
  • 14:05, 29 February 2008 (diff | hist) . . (+1,847). . N FRIK FILE(New page: Builtin definitions: <pre> float(string s) stof = #81; // get numerical value from a string float(string filename, float mode) fopen = #110; // opens a file inside quake/gamedir/data/ (mod...) (current)
  • 14:03, 29 February 2008 (diff | hist) . . (+449). . N EXT BITSHIFT(New page: Builtin definitions: <pre> float(float number, float quantity) bitshift = #218; </pre> Multiplies number by a power of 2 corresponding to quantity (0 = *1, 1 = *2, 2 = *4, 3 = *8, -1 = /2...) (current)
  • 14:03, 29 February 2008 (diff | hist) . . (+155). . N DP VIEWZOOM(New page: Field definitions: <pre> .float viewzoom; </pre> Scales fov and sensitivity of player, valid range is 0 to 1 (intended for sniper rifle zooming, and such))
  • 14:02, 29 February 2008 (diff | hist) . . (+3,606). . N DP TRACE HITCONTENTSMASK SURFACEINFO(New page: Globals: <pre> .float dphitcontentsmask; // If non-zero on the entity passed to traceline/tracebox/tracetoss // this will override the normal collidable contents ...)
  • 14:00, 29 February 2008 (diff | hist) . . (+64). . QSG extensions
  • 13:58, 29 February 2008 (diff | hist) . . (+735). . N DP TE STANDARDEFFECTBUILTINS(New page: Builtin definitions: <pre> void(vector org) te_gunshot = #418; void(vector org) te_spike = #419; void(vector org) te_superspike = #420; void(vector org) te_explosion = #421; void(vector or...)
  • 13:58, 29 February 2008 (diff | hist) . . (+355). . N DP TE SPARK(New page: Builtin definitions: <pre> void(vector org, vector vel, float howmany) te_spark = #411; </pre> Temp entity definitions: <pre> float TE_SPARK = 51; </pre> Protocol: <pre> vector origin by...)
  • 13:57, 29 February 2008 (diff | hist) . . (+228). . N DP TE SMALLFLASH(New page: Builtin definitions: <pre> void(vector org) te_smallflash = #416; </pre> Temp entity definitions: <pre> float TE_SMALLFLASH = 72; </pre> Protocol: <pre> vector origin </pre> Creates a s...)
  • 13:56, 29 February 2008 (diff | hist) . . (+595). . N DP TE QUADEFFECTS1(New page: Builtin definitions: <pre> void(vector org) te_gunshotquad = #412; void(vector org) te_spikequad = #413; void(vector org) te_superspikequad = #414; void(vector org) te_explosionquad = #415...)
  • 13:55, 29 February 2008 (diff | hist) . . (+248). . N DP TE PLASMABURN(New page: Builtin definitions: <pre> void(vector org) te_plasmaburn = #433; </pre> Temp entity definitions: <pre> float TE_PLASMABURN = 75; </pre> Protocol: <pre> vector origin </pre> Creates a s...)
  • 13:55, 29 February 2008 (diff | hist) . . (+590). . N DP TE PARTICLESNOW(New page: Builtin definitions: <pre> void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow = #410; </pre> Temp entity definitions: <pre> float TE_PARTICLE...)
  • 13:54, 29 February 2008 (diff | hist) . . (+540). . N DP TE PARTICLERAIN(New page: Builtin definitions: <pre> void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain = #409; </pre> Temp entity definitions: <pre> float TE_PARTICLE...)
  • 13:53, 29 February 2008 (diff | hist) . . (+610). . N DP TE PARTICLECUBE(New page: Builtin definitions: <pre> void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube = #408; </pre> T...)
  • 13:52, 29 February 2008 (diff | hist) . . (+331). . N DP TE FLAMEJET(New page: Builtin definitions: <pre> void(vector org, vector vel, float howmany) te_flamejet = #457; </pre> Temp entity definitions: <pre> float TE_FLAMEJET = 74; </pre> Protocol: <pre> vector ori...)
  • 13:51, 29 February 2008 (diff | hist) . . (+365). . N DP TE EXPLOSIONRGB(New page: Builtin definitions: <pre> void(vector org, vector color) te_explosionrgb = #407; </pre> Temp entity definitions: <pre> float TE_EXPLOSIONRGB = 53; </pre> Protocol: <pre> vector origin b...)
  • 13:50, 29 February 2008 (diff | hist) . . (+537). . N DP TE CUSTOMFLASH(New page: Builtin definitions: <pre> void(vector org, float radius, float lifetime, vector color) te_customflash = #417; </pre> Temp entity definitions: <pre> float TE_CUSTOMFLASH = 73; </pre> pro...)
  • 13:49, 29 February 2008 (diff | hist) . . (+498). . N DP TE BLOODSHOWER(New page: Builtin definitions: <pre> void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower = #406; </pre> Temp entity definitions: <pre> float TE_BLOODSHOWER ...)
  • 13:49, 29 February 2008 (diff | hist) . . (+350). . N DP TE BLOOD(New page: Builtin definitions: <pre> void(vector org, vector velocity, float howmany) te_blood = #405; </pre> Temp entity definitions: <pre> float TE_BLOOD = 50; </pre> Protocol: <pre> vector orig...)
  • 13:48, 29 February 2008 (diff | hist) . . (+913). . N DP SV WRITEUNTERMINATEDSTRING(New page: Builtin definitions: <pre> void(float to, string s) WriteUnterminatedString = #456; </pre> Like WriteString, but does not write a terminating 0 after the string. This means you can includ...)
  • 13:47, 29 February 2008 (diff | hist) . . (+320). . N DP SV SLOWMO(New page: Cvars: <pre> "slowmo" (0+, default 1) </pre> Sets the time scale of the server, mainly intended for use in singleplayer by the player, however potentially useful for mods, so here's an ex...)
  • 13:46, 29 February 2008 (diff | hist) . . (+651). . N DP SV SETCOLOR(New page: Builtin definitions: <pre> void(entity ent, float colors) setcolor = #401; </pre> Engine called QC functions (optional): <pre> void(float color) SV_ChangeTeam; </pre> Setcolor sets the c...)
  • 13:45, 29 February 2008 (diff | hist) . . (+684). . N DP SV ROTATINGBMODEL(New page: This extension merely indicates that MOVETYPE_PUSH supports avelocity, allowing rotating brush models to be created, they rotate around their origin (needs rotation supporting qbsp/light u...)
  • 13:44, 29 February 2008 (diff | hist) . . (+391). . N DP SV PUNCHVECTOR(New page: Field definitions: <pre> .vector punchvector; </pre> Offsets client view in worldspace, similar to view_ofs but all 3 components are used and are sent with at least 8 bits of fraction, th...)
  • 13:44, 29 February 2008 (diff | hist) . . (+293). . N DP SV PRECACHEANYTIME(New page: This extension allows precache_model and precache_sound (and any variants) to be used during the game (with automatic messages to clients to precache the new model/sound indices). Also, se...)
  • 13:43, 29 February 2008 (diff | hist) . . (+189). . N DP SV PRINT(New page: Builtin definitions: <pre> void(string s, ...) print = #339; // same number as in EXT_CSQC </pre> This is identical to dprint except that it always prints regardless of the developer cvar...)
  • 13:42, 29 February 2008 (diff | hist) . . (+850). . N DP SV POINTPARTICLES(New page: Function definitions: <pre> float(string effectname) particleeffectnum = #335; // same as in CSQC void(entity ent, float effectnum, vector start, vector end) trailparticles = #336; // same...)
  • 13:41, 29 February 2008 (diff | hist) . . (+57). . QSG extensions
  • 13:40, 29 February 2008 (diff | hist) . . (+152). . N DP SV PING(New page: Field definitions: <pre> .float ping; </pre> Continuously updated field indicating client's ping (based on average of last 16 packet time differences).)
  • 13:40, 29 February 2008 (diff | hist) . . (+107). . N DP SV NODRAWTOCLIENT(New page: Field definitions: <pre> .entity nodrawtoclient; </pre> The entity is not visible to the specified client.)
  • 13:40, 29 February 2008 (diff | hist) . . (+185). . N DP SV NETADDRESS(New page: Field definitions: <pre> .string netaddress; </pre> Provides the netaddress of the associated entity (ie. 127.0.0.1) and "null/botclient" if the netconnection of the entity is invalid.)
  • 13:39, 29 February 2008 (diff | hist) . . (+1,313). . N DP SV MODELFLAGS AS EFFECTS(New page: Field definitions: <pre> .float modelflags; </pre> Constant definitions: <pre> float EF_NOMODELFLAGS = 8388608; // ignore any effects in a model file and substitute your own float MF_ROCK...)
  • 13:37, 29 February 2008 (diff | hist) . . (+338). . N DP SV ONENTITYNOSPAWNFUNCTION(New page: Engine-called QC prototypes: <pre> void() SV_OnEntityNoSpawnFunction; </pre> This function is called whenever an entity on the server has no spawn function, and therefore has no defined Q...)
  • 13:37, 29 February 2008 (diff | hist) . . (+329). . N DP SV POINTSOUND(New page: Builtin definitions: <pre> void(vector origin, string sample, float volume, float attenuation) pointsound = #483; </pre> Similar to the standard QC sound function, this function takes an ...)
  • 13:34, 29 February 2008 (diff | hist) . . (+57). . QSG extensions

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