DP TE SPARK

From Quake Wiki

Builtin definitions:

void(vector org, vector vel, float howmany) te_spark = #411;

Temp entity definitions:

float TE_SPARK = 51;

Protocol:

vector origin
byte xvelocity (-128 to 127)
byte yvelocity (-128 to 127)
byte zvelocity (-128 to 127)
byte count (number of sparks)

Creates a shower of sparks and a smoke puff.