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  • ...downloaded and run from cached zips within the downloads directory, rather than having their own individual game directories.
    490 bytes (75 words) - 15:30, 3 November 2017
  • ...includes snapshots, stuffcmds, stats, and 'temporary entities'. But worse than this, SSQC is commonly running on a remote machine, with latency, packetlos .... Mouse movement is present directly within the frame that follows, rather than needing to bounce off the server.
    48 KB (7,842 words) - 17:21, 3 November 2017
  • ...This value affects how the particle scales with distance from view, rather than the actual size of the particle. ...in your particle font, and is only needed if rsmax is present and greater than 1.
    17 KB (2,652 words) - 18:58, 6 November 2017
  • ...(finder.origin - self.origin) < cr_ran) //If the range of that guy is less than the previous
    6 KB (832 words) - 22:55, 29 March 2018
  • ...(finder.origin - self.origin) < cr_ran) //If the range of that guy is less than the previous
    6 KB (871 words) - 23:06, 29 March 2018
  • | Even squirmier than QMDL when animating, due to having per-frame scale and origin. Maximum one ...nd animations. Still squirmy when animating, but has much higher precision than Quake1 MDL or Quake2 MD2, so vertex swimming is only noticeable up close.
    68 KB (10,377 words) - 06:24, 9 December 2023
  • ..., although will generally still result in global abuse, but hopefully less than there otherwise would be).
    776 bytes (116 words) - 06:46, 16 September 2018
  • ...if there is a link within the centerprint, so this is more for consistency than anything else.
    9 KB (1,480 words) - 08:35, 16 September 2018
  • :If greater than 0, relinks all entities into the world. Useful for getting entities to touc
    11 KB (1,743 words) - 11:13, 2 August 2023
  • ...he result of switching from UniVBE 5.2 to 5.3, which supports fewer modes than 5.2).
    7 KB (1,251 words) - 11:11, 19 April 2019
  • ...(and maps) use BSP2 format nowadays, and while not many of them are bigger than 8000u across, the playtimes often grow exponentionally as map volumes can n
    8 KB (1,351 words) - 08:54, 21 December 2021
  • * The game can run at higher frame rates than 72Hz without breaking physics
    1,002 bytes (135 words) - 15:55, 28 July 2022
  • ...s should use rounded numbers as imprecisions can cause bugs at values less than 1. :If greater than '''time''', ignore movement inputs from the player. This is set immediately
    21 KB (3,261 words) - 11:05, 2 August 2023
  • ...for use instead of the standard 32 bits of an integer. Trying to use more than this will cause data to get lost.
    4 KB (627 words) - 11:08, 2 August 2023
  • ...for use instead of the standard 32 bits of an integer. Trying to use more than this will cause data to get lost.
    3 KB (484 words) - 19:56, 30 July 2023

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