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DP TE CUSTOMFLASH
From Quake Wiki
Builtin definitions:
void(vector org, float radius, float lifetime, vector color) te_customflash = #417;
Temp entity definitions:
float TE_CUSTOMFLASH = 73;
protocol:
vector origin byte radius ((MSG_ReadByte() + 1) * 8, meaning 8-2048 unit radius) byte lifetime ((MSG_ReadByte() + 1) / 256.0, meaning approximately 0-1 second lifetime) byte red (0.0 to 1.0 converted to 0-255) byte green (0.0 to 1.0 converted to 0-255) byte blue (0.0 to 1.0 converted to 0-255)
Creates a customized light flash.