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Difference between revisions of ".dmg take"

From Quake Wiki

(Created page with "The dmg_take float controls red tint color of the clients screen for a bloodflash effect when taking damage. (Thanks to Necros on func_messageboard) The engine will usually ze...")
 
(No difference)

Latest revision as of 21:55, 12 January 2016

The dmg_take float controls red tint color of the clients screen for a bloodflash effect when taking damage. (Thanks to Necros on func_messageboard) The engine will usually zero this float by the next frame.