Hosting and domain costs until October 2024 have been generously sponsored by dumptruck_ds. Thank you!

Difference between revisions of ".lmp"

From Quake Wiki

(meh)
 
(Lmp images)
Line 3: Line 3:
 
== Lmp images ==
 
== Lmp images ==
 
Quake stores some 2D UI graphics in files with .lmp extensions.
 
Quake stores some 2D UI graphics in files with .lmp extensions.
 
+
These image lmps contain a small header consisting of just 32bit width then height values, the image data is then densely packed in top-down left-right order.
TODO
+
The image data itself is 8-bit paletted using the global palette.
 +
This is the same format as most of the lumps within gfx.wad, just separated into their own files.
  
 
== Palette.lmp ==
 
== Palette.lmp ==

Revision as of 14:28, 18 March 2014

.lmp (pronounced "lump") is a file extension used for several file formats in Quake.

Lmp images

Quake stores some 2D UI graphics in files with .lmp extensions. These image lmps contain a small header consisting of just 32bit width then height values, the image data is then densely packed in top-down left-right order. The image data itself is 8-bit paletted using the global palette. This is the same format as most of the lumps within gfx.wad, just separated into their own files.

Palette.lmp

A file with no header, simply contains 768 of palette data. See palette.lmp.

Colormap.lmp

A file with no header, simply contains 16384 (or 16385) bytes of colormap data. See colormap.lmp.