Hosting and domain costs until October 2024 have been generously sponsored by dumptruck_ds. Thank you!
Difference between revisions of ".lmp"
From Quake Wiki
(tools) |
(→Tools) |
||
Line 16: | Line 16: | ||
* [[AdQuedit]] | * [[AdQuedit]] | ||
* [[Fimg]] | * [[Fimg]] | ||
+ | * [[QPakMan]] |
Latest revision as of 15:26, 1 January 2022
.lmp (pronounced "lump") is a file extension used for several file formats in Quake.
Contents
Lmp images[edit]
Quake stores some 2D UI graphics in files with .lmp extensions. These image lmps contain a small header consisting of just 32bit width then height values, the image data is then densely packed in top-down left-right order. The image data itself is 8-bit paletted using the global palette. This is the same format as most of the lumps within gfx.wad, just separated into their own files.
Palette.lmp[edit]
A file with no header, simply contains 768 bytes of palette data. See palette.lmp.
Colormap.lmp[edit]
A file with no header, simply contains 16384 (or 16385) bytes of colormap data. See colormap.lmp.