Hosting and domain costs until October 2024 have been generously sponsored by dumptruck_ds. Thank you!

Difference between revisions of "Blender"

From Quake Wiki

m (Tutorials / Help)
m
Line 1: Line 1:
 
'''Blender''' is the free and open-source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, and even video editing and game creation. Through user plugins, it supports older game model formats such as Quake & Hexen2's *.MDL, Quake 2's *.MD2, Quake 3's *.MD3, and Quake 4's *.MD5.
 
'''Blender''' is the free and open-source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, and even video editing and game creation. Through user plugins, it supports older game model formats such as Quake & Hexen2's *.MDL, Quake 2's *.MD2, Quake 3's *.MD3, and Quake 4's *.MD5.
 +
[https://www.blender.org/ Blender's website]
 +
== Add-ons ==
 +
Here are some addon adding support for the following formats.
 +
'''.mdl''' : classic vertex animated format.
 +
 +
*[https://bitbucket.org/khreathor/mdl-for-blender/wiki/Home Khreathor's mdl Blender addon based on Bill Currie's outdated quake forge version]
 +
*[https://renep.home.xs4all.nl/quakeme/ QMLE]
 +
 +
'''.md3''' : A more precise mdl used in quake3.
 +
 +
*[https://github.com/Paril/mdl-md2-md3-for-blender Parli's mdl-md2-md3 addon for Blender based on Khreathor's]
 +
*[http://www.katsbits.com/tools/ Katsbits (old)import and export scripts, tools, and utillities]
 +
 +
'''.md5''' : Used in doom3 & Quake Rerelease.
 +
 +
*[https://github.com/KozGit/Blender-2.8-MD5-import-export-addon MD5 Importer/Exporter for Blender 2.80 thru Blender 3.1.2]
 +
*[http://www.katsbits.com/tools/ Katsbits (old)import and export scripts, tools, and utillities]
 +
 +
'''.iqm''' : opensource skeletal format.
  
== Add-ons ==
+
*[http://sauerbraten.org/iqm/ iqm devkit]
MDL support: [https://bitbucket.org/khreathor/mdl-for-blender/wiki/Home Khreathor's qmdl plugin] for Quake/Hexen2.<br>
 
MDL-MD2-MD3 support: [https://github.com/Paril/mdl-md2-md3-for-blender Paril's version of Khreathor's qmdl plugin] adding Quake 2 & Quake 3 support.<br>
 
MD5 support: [https://github.com/KozGit/Blender-2.8-MD5-import-export-addon KozGit's addon].
 
 
== Tutorials / Help ==
 
== Tutorials / Help ==
 
Fairweather has a YouTube channel series: Modeling for Quake that covers many of the aspects of working with Blender for Quake modeling.
 
Fairweather has a YouTube channel series: Modeling for Quake that covers many of the aspects of working with Blender for Quake modeling.
 
[https://www.youtube.com/playlist?list=PL4S6Q9G0D-9sxyG0IISLG-6R05yd0SSZp Modeling for Quake]
 
[https://www.youtube.com/playlist?list=PL4S6Q9G0D-9sxyG0IISLG-6R05yd0SSZp Modeling for Quake]

Revision as of 08:06, 8 July 2022

Blender is the free and open-source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, and even video editing and game creation. Through user plugins, it supports older game model formats such as Quake & Hexen2's *.MDL, Quake 2's *.MD2, Quake 3's *.MD3, and Quake 4's *.MD5. Blender's website

Add-ons

Here are some addon adding support for the following formats. .mdl : classic vertex animated format.

.md3 : A more precise mdl used in quake3.

.md5 : Used in doom3 & Quake Rerelease.

.iqm : opensource skeletal format.

Tutorials / Help

Fairweather has a YouTube channel series: Modeling for Quake that covers many of the aspects of working with Blender for Quake modeling. Modeling for Quake