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Difference between revisions of "Blender"

From Quake Wiki

(Add-ons)
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*[https://bitbucket.org/khreathor/mdl-for-blender/wiki/Home Khreathor's mdl Blender addon based on Bill Currie's outdated quake forge version]
 
*[https://bitbucket.org/khreathor/mdl-for-blender/wiki/Home Khreathor's mdl Blender addon based on Bill Currie's outdated quake forge version]
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'''.md2''' : The mdl format used in quake2.
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*[https://github.com/Paril/mdl-md2-md3-for-blender Parli's mdl-md2-md3 addon for Blender based on Khreathor's]
  
 
'''.md3''' : A more precise mdl used in quake3.
 
'''.md3''' : A more precise mdl used in quake3.
  
 
*[https://github.com/Paril/mdl-md2-md3-for-blender Parli's mdl-md2-md3 addon for Blender based on Khreathor's]
 
*[https://github.com/Paril/mdl-md2-md3-for-blender Parli's mdl-md2-md3 addon for Blender based on Khreathor's]
 
  
 
'''.md5''' : Used in doom3 & Quake Rerelease.
 
'''.md5''' : Used in doom3 & Quake Rerelease.

Revision as of 08:10, 8 July 2022

Blender is the free and open-source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, and even video editing and game creation. Through user plugins, it supports older game model formats such as Quake & Hexen2's *.MDL, Quake 2's *.MD2, Quake 3's *.MD3, and Quake 4's *.MD5. Blender's website

Add-ons

Here are some addon adding support for the following formats.

.mdl : classic vertex animated format.

.md2 : The mdl format used in quake2.

.md3 : A more precise mdl used in quake3.

.md5 : Used in doom3 & Quake Rerelease.

.iqm : opensource skeletal format.

Tutorials / Help

Fairweather has a YouTube channel series: Modeling for Quake that covers many of the aspects of working with Blender for Quake modeling. Modeling for Quake