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Difference between revisions of "DP CL LOADSKY"
From Quake Wiki
(New page: client console command: loadsky <basename> loadsky mtsun_ would load "mtnsun_up.tga" and "mtnsun_rt.tga" and similar names use "" to revert to quake sky, note: this is the same as Quake2...) |
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use "" to revert to quake sky, note: this is the same as Quake2 skybox naming) | use "" to revert to quake sky, note: this is the same as Quake2 skybox naming) | ||
− | Sets global skybox for the map for this client (can be stuffed to a client by QC), does not hurt much to repeatedly execute this command. In mods it is preferable to use [DP_GFX_SKYBOX] to set the skybox for the map. | + | Sets global skybox for the map for this client (can be stuffed to a client by QC), does not hurt much to repeatedly execute this command. In mods it is preferable to use [[DP_GFX_SKYBOX]] to set the skybox for the map. |
Revision as of 15:03, 28 February 2008
client console command:
loadsky <basename>
loadsky mtsun_ would load "mtnsun_up.tga" and "mtnsun_rt.tga" and similar names use "" to revert to quake sky, note: this is the same as Quake2 skybox naming)
Sets global skybox for the map for this client (can be stuffed to a client by QC), does not hurt much to repeatedly execute this command. In mods it is preferable to use DP_GFX_SKYBOX to set the skybox for the map.