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Difference between revisions of "DP EF NOGUNBOB"

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(New page: Implements a new .effects bit: float EF_NOGUNBOB = 256; This has different meanings depending on the entity it is used on: player entity - prevents gun bobbing on player.viewmodel ...)
 
 
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This has different meanings depending on the entity it is used on:
 
This has different meanings depending on the entity it is used on:
player entity - prevents gun bobbing on player.viewmodel
+
 
viewmodelforclient entity - prevents gun bobbing on an entity attached to the player's view
+
* player entity - Prevents gun bobbing on player.viewmodel
other entities - no effect
+
* viewmodelforclient entity - Prevents gun bobbing on an entity attached to the player's view
 +
* other entities - No effect
  
 
Possible uses:
 
Possible uses:
 
* Disabling gun bobbing on a diving mask or other model used as a .viewmodel.
 
* Disabling gun bobbing on a diving mask or other model used as a .viewmodel.
 
* Disabling gun bobbing on view-relative models meant to be part of the heads up display.  (note: if fov is changed these entities may be off-screen, or too near the center of the screen, so use fov 90 in this case)
 
* Disabling gun bobbing on view-relative models meant to be part of the heads up display.  (note: if fov is changed these entities may be off-screen, or too near the center of the screen, so use fov 90 in this case)

Latest revision as of 15:19, 28 February 2008

Implements a new .effects bit:

float EF_NOGUNBOB = 256;

This has different meanings depending on the entity it is used on:

  • player entity - Prevents gun bobbing on player.viewmodel
  • viewmodelforclient entity - Prevents gun bobbing on an entity attached to the player's view
  • other entities - No effect

Possible uses:

  • Disabling gun bobbing on a diving mask or other model used as a .viewmodel.
  • Disabling gun bobbing on view-relative models meant to be part of the heads up display. (note: if fov is changed these entities may be off-screen, or too near the center of the screen, so use fov 90 in this case)