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Difference between revisions of "DP MOVETYPEBOUNCEMISSILE"
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(New page: .movetype definitions: <pre> //float MOVETYPE_BOUNCEMISSILE = 11; // already in defs.qc </pre> MOVETYPE_BOUNCE but without gravity, and with full reflection (no speed loss like grenades ha...) |
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MOVETYPE_BOUNCE but without gravity, and with full reflection (no speed loss like grenades have), in other words - bouncing laser bolts. | MOVETYPE_BOUNCE but without gravity, and with full reflection (no speed loss like grenades have), in other words - bouncing laser bolts. | ||
+ | [[Category:DarkPlaces]] |
Latest revision as of 02:14, 25 March 2013
.movetype definitions:
//float MOVETYPE_BOUNCEMISSILE = 11; // already in defs.qc
MOVETYPE_BOUNCE but without gravity, and with full reflection (no speed loss like grenades have), in other words - bouncing laser bolts.