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Difference between revisions of "DP MOVETYPEBOUNCEMISSILE"

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(New page: .movetype definitions: <pre> //float MOVETYPE_BOUNCEMISSILE = 11; // already in defs.qc </pre> MOVETYPE_BOUNCE but without gravity, and with full reflection (no speed loss like grenades ha...)
 
 
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</pre>
 
</pre>
 
MOVETYPE_BOUNCE but without gravity, and with full reflection (no speed loss like grenades have), in other words - bouncing laser bolts.
 
MOVETYPE_BOUNCE but without gravity, and with full reflection (no speed loss like grenades have), in other words - bouncing laser bolts.
 +
[[Category:DarkPlaces]]

Latest revision as of 02:14, 25 March 2013

.movetype definitions:

//float MOVETYPE_BOUNCEMISSILE = 11; // already in defs.qc

MOVETYPE_BOUNCE but without gravity, and with full reflection (no speed loss like grenades have), in other words - bouncing laser bolts.