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Difference between revisions of "DP QC TRACEBOX"

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(New page: Builtin definitions: <pre> void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox = #90; </pre> Similar to traceline but much more useful, traces a b...)
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Revision as of 16:42, 28 February 2008

Builtin definitions:

void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox = #90;

Similar to traceline but much more useful, traces a box of the size specified (technical note: in quake1 and halflife bsp maps the mins and maxs will be rounded up to one of the hull sizes, quake3 bsp does not have this problem, this is the case with normal moving entities as well).