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Difference between revisions of "DP SV POINTSOUND"

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(New page: Builtin definitions: <pre> void(vector origin, string sample, float volume, float attenuation) pointsound = #483; </pre> Similar to the standard QC sound function, this function takes an ...)
 
 
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This allows sounds to be played at arbitrary origins without spawning entities.
 
This allows sounds to be played at arbitrary origins without spawning entities.
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Latest revision as of 02:21, 25 March 2013

Builtin definitions:

void(vector origin, string sample, float volume, float attenuation) pointsound = #483;

Similar to the standard QC sound function, this function takes an origin instead of an entity and omits the channel parameter.

This allows sounds to be played at arbitrary origins without spawning entities.