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Difference between revisions of "DP SV PRECACHEANYTIME"
From Quake Wiki
(New page: This extension allows precache_model and precache_sound (and any variants) to be used during the game (with automatic messages to clients to precache the new model/sound indices). Also, se...) |
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This extension allows precache_model and precache_sound (and any variants) to be used during the game (with automatic messages to clients to precache the new model/sound indices). Also, setmodel/sound/ambientsound can be called without precaching first (they will cause an automatic precache). | This extension allows precache_model and precache_sound (and any variants) to be used during the game (with automatic messages to clients to precache the new model/sound indices). Also, setmodel/sound/ambientsound can be called without precaching first (they will cause an automatic precache). | ||
+ | [[Category:DarkPlaces]] |
Latest revision as of 02:23, 25 March 2013
This extension allows precache_model and precache_sound (and any variants) to be used during the game (with automatic messages to clients to precache the new model/sound indices). Also, setmodel/sound/ambientsound can be called without precaching first (they will cause an automatic precache).