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Difference between revisions of "DP SV PUNCHVECTOR"

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(New page: Field definitions: <pre> .vector punchvector; </pre> Offsets client view in worldspace, similar to view_ofs but all 3 components are used and are sent with at least 8 bits of fraction, th...)
 
 
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Offsets client view in worldspace, similar to view_ofs but all 3 components are used and are sent with at least 8 bits of fraction, this allows the view to be kicked around by damage or hard landings or whatever else, note that unlike punchangle this is not faded over time, it is up to the mod to fade it (see also DP_SV_PLAYERPHYSICS).
 
Offsets client view in worldspace, similar to view_ofs but all 3 components are used and are sent with at least 8 bits of fraction, this allows the view to be kicked around by damage or hard landings or whatever else, note that unlike punchangle this is not faded over time, it is up to the mod to fade it (see also DP_SV_PLAYERPHYSICS).
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[[Category:DarkPlaces]]

Latest revision as of 02:10, 25 March 2013

Field definitions:

.vector punchvector;

Offsets client view in worldspace, similar to view_ofs but all 3 components are used and are sent with at least 8 bits of fraction, this allows the view to be kicked around by damage or hard landings or whatever else, note that unlike punchangle this is not faded over time, it is up to the mod to fade it (see also DP_SV_PLAYERPHYSICS).