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Difference between revisions of "DP TE BLOOD"
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(New page: Builtin definitions: <pre> void(vector org, vector velocity, float howmany) te_blood = #405; </pre> Temp entity definitions: <pre> float TE_BLOOD = 50; </pre> Protocol: <pre> vector orig...) |
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Revision as of 13:49, 29 February 2008
Builtin definitions:
void(vector org, vector velocity, float howmany) te_blood = #405;
Temp entity definitions:
float TE_BLOOD = 50;
Protocol:
vector origin byte xvelocity (-128 to +127) byte yvelocity (-128 to +127) byte zvelocity (-128 to +127) byte count (0 to 255, how much blood)
Creates a blood effect.