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Difference between revisions of "DP TE BLOOD"
From Quake Wiki
(New page: Builtin definitions: <pre> void(vector org, vector velocity, float howmany) te_blood = #405; </pre> Temp entity definitions: <pre> float TE_BLOOD = 50; </pre> Protocol: <pre> vector orig...) |
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Creates a blood effect. | Creates a blood effect. | ||
+ | [[Category:DarkPlaces]] |
Latest revision as of 02:24, 25 March 2013
Builtin definitions:
void(vector org, vector velocity, float howmany) te_blood = #405;
Temp entity definitions:
float TE_BLOOD = 50;
Protocol:
vector origin byte xvelocity (-128 to +127) byte yvelocity (-128 to +127) byte zvelocity (-128 to +127) byte count (0 to 255, how much blood)
Creates a blood effect.