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Difference between revisions of "DP TE EXPLOSIONRGB"
From Quake Wiki
(New page: Builtin definitions: <pre> void(vector org, vector color) te_explosionrgb = #407; </pre> Temp entity definitions: <pre> float TE_EXPLOSIONRGB = 53; </pre> Protocol: <pre> vector origin b...) |
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Creates a colored explosion effect. | Creates a colored explosion effect. | ||
+ | [[Category:DarkPlaces]] |
Latest revision as of 02:24, 25 March 2013
Builtin definitions:
void(vector org, vector color) te_explosionrgb = #407;
Temp entity definitions:
float TE_EXPLOSIONRGB = 53;
Protocol:
vector origin byte red (0.0 to 1.0 converted to 0 to 255) byte green (0.0 to 1.0 converted to 0 to 255) byte blue (0.0 to 1.0 converted to 0 to 255)
Creates a colored explosion effect.