Hosting and domain costs until October 2024 have been generously sponsored by dumptruck_ds. Thank you!

Difference between revisions of "DP TE EXPLOSIONRGB"

From Quake Wiki

(New page: Builtin definitions: <pre> void(vector org, vector color) te_explosionrgb = #407; </pre> Temp entity definitions: <pre> float TE_EXPLOSIONRGB = 53; </pre> Protocol: <pre> vector origin b...)
 
 
Line 18: Line 18:
  
 
Creates a colored explosion effect.
 
Creates a colored explosion effect.
 +
[[Category:DarkPlaces]]

Latest revision as of 02:24, 25 March 2013

Builtin definitions:

void(vector org, vector color) te_explosionrgb = #407;

Temp entity definitions:

float TE_EXPLOSIONRGB = 53;

Protocol:

vector origin
byte red (0.0 to 1.0 converted to 0 to 255)
byte green (0.0 to 1.0 converted to 0 to 255)
byte blue (0.0 to 1.0 converted to 0 to 255)

Creates a colored explosion effect.