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DP TE EXPLOSIONRGB

From Quake Wiki

Revision as of 13:51, 29 February 2008 by KrimZon (talk | contribs) (New page: Builtin definitions: <pre> void(vector org, vector color) te_explosionrgb = #407; </pre> Temp entity definitions: <pre> float TE_EXPLOSIONRGB = 53; </pre> Protocol: <pre> vector origin b...)
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Builtin definitions:

void(vector org, vector color) te_explosionrgb = #407;

Temp entity definitions:

float TE_EXPLOSIONRGB = 53;

Protocol:

vector origin
byte red (0.0 to 1.0 converted to 0 to 255)
byte green (0.0 to 1.0 converted to 0 to 255)
byte blue (0.0 to 1.0 converted to 0 to 255)

Creates a colored explosion effect.