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Difference between revisions of "DP TE PARTICLERAIN"

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(New page: Builtin definitions: <pre> void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain = #409; </pre> Temp entity definitions: <pre> float TE_PARTICLE...)
 
 
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Creates a shower of rain, the rain will appear either at the top (if falling down) or bottom (if falling up) of the cube.
 
Creates a shower of rain, the rain will appear either at the top (if falling down) or bottom (if falling up) of the cube.
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[[Category:DarkPlaces]]

Latest revision as of 02:24, 25 March 2013

Builtin definitions:

void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain = #409;

Temp entity definitions:

float TE_PARTICLERAIN = 55;

Protocol:

vector mins (minimum corner of the cube)
vector maxs (maximum corner of the cube)
vector velocity (velocity of particles)
short count (number of particles)
byte color (8bit palette color)

Creates a shower of rain, the rain will appear either at the top (if falling down) or bottom (if falling up) of the cube.