Hosting and domain costs until October 2024 have been generously sponsored by dumptruck_ds. Thank you!
Difference between revisions of "DP TE PARTICLESNOW"
From Quake Wiki
(New page: Builtin definitions: <pre> void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow = #410; </pre> Temp entity definitions: <pre> float TE_PARTICLE...) |
|||
Line 19: | Line 19: | ||
Creates a shower of snow, the snow will appear either at the top (if falling down) or bottom (if falling up) of the cube, low velocities are advisable for convincing snow. | Creates a shower of snow, the snow will appear either at the top (if falling down) or bottom (if falling up) of the cube, low velocities are advisable for convincing snow. | ||
+ | [[Category:DarkPlaces]] |
Latest revision as of 02:25, 25 March 2013
Builtin definitions:
void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow = #410;
Temp entity definitions:
float TE_PARTICLERAIN = 56;
Protocol:
vector mins (minimum corner of the cube) vector maxs (maximum corner of the cube) vector velocity (velocity of particles) short count (number of particles) byte color (8bit palette color)
Creates a shower of snow, the snow will appear either at the top (if falling down) or bottom (if falling up) of the cube, low velocities are advisable for convincing snow.