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Difference between revisions of "DP TE QUADEFFECTS1"

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(New page: Builtin definitions: <pre> void(vector org) te_gunshotquad = #412; void(vector org) te_spikequad = #413; void(vector org) te_superspikequad = #414; void(vector org) te_explosionquad = #415...)
 
 
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All of these just take a location, and are equivilant in function (but not appearance :) to the original TE_GUNSHOT, etc.
 
All of these just take a location, and are equivilant in function (but not appearance :) to the original TE_GUNSHOT, etc.
 +
[[Category:DarkPlaces]]

Latest revision as of 02:25, 25 March 2013

Builtin definitions:

void(vector org) te_gunshotquad = #412;
void(vector org) te_spikequad = #413;
void(vector org) te_superspikequad = #414;
void(vector org) te_explosionquad = #415;

Temp entity definitions:

float   TE_GUNSHOTQUAD  = 57; // [vector] origin
float   TE_SPIKEQUAD    = 58; // [vector] origin
float   TE_SUPERSPIKEQUAD = 59; // [vector] origin
float   TE_EXPLOSIONQUAD = 70; // [vector] origin

Protocol:

vector origin

All of these just take a location, and are equivilant in function (but not appearance :) to the original TE_GUNSHOT, etc.