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Difference between revisions of "deathmatch"

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(New page: {{lowercase-underscores}}{{Infobox Console variable |name=deathmatch |default-value=0 |saved-to-config=no }} Deathmatch is a term supposedly coined by John Romero to describe the visceral ...)
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Revision as of 02:45, 31 October 2007

Template:lowercase-underscores

deathmatch
Default value: "0"
Saved to config.cfg: no

Deathmatch is a term supposedly coined by John Romero to describe the visceral experience of being in a "match" where two live players, each on their own computer, link up a game for the purpose of fighting the match to the death. Deathmatch differs from other "online/multiplayer" games or game modes in that there are no actual rules, except for maybe a time limit or fragcount limit - it's kill or be killed and at the end of it all whoever has killed the most wins.

There are different types of Deathmatch, here is (some?):

  • Deathmatch mode 1: Weapons disappear when took and return 30 seconds after pickup. Ammo returns 30 seconds after pickup.
  • Deathmatch mode 2: Weapons dont disappear (weapon stay). Ammo, Health, Armor and Mega-Health dont return after pickup. (this mode is rarely used)
  • Deathmatch mode 3: Weapons dont disappear (weapon stay). Ammo returns 15 seconds after pickup.
  • Deathmatch mode 4: Starts with 250 Red Armor and 200 Health, all weapons except Grenade Launcher, unlimited Ammo and a Pentagram of Protection that is burning out.


Console
List of console variables | List of console commands