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− | To record a [[demo]], type in the Quake [[console]]: <code>record mydemo</code>
| + | {{todo|user=[[Hectate]]|todo=Missing content, need to add instructions}} |
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− | To stop demo recording, type in the Quake console: <code>stop</code>
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− | To play a demo: <code>playdemo mydemo</code>
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− | == Starting recording while a game is already running == | |
− | [[GLQuake]] could not start recording a demo after the start of a map, but most modified engines like [[Quakespasm]] support this (an example of engine that doesn't is [[DarkPlaces]]).
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− | == Watching a demo that includes map changes ==
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− | TODO
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− | == Demo Browser ==
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− | Some engines include a demo browser in their menus to interactively choose a demo to watch. Notable examples are [[FTEQW]] as well as [[JoeQuake]] and its derivatives like [[QRACK]].
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− | == Turning demo recordings into video files ==
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− | Some engines allow the user to "capture" recorded demos as video files which can then be played back by standard media players or shared on video hosting sites. Notable examples are [[Darkplaces]], [[FTEQW]], [[Mark V]] as well as [[JoeQuake]] and its derivatives like [[QRACK]].
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− | To convert a demo to a movie file the console command usually is: <code>capturedemo mydemo</code>
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− | For options check the engines' documentation.
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