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Editing Demo Recording

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To record a [[demo]], type in the Quake [[console]]: <code>record mydemo</code>
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To record a [[demo]], type in the Quake [[console]]: record mydemo
  
To stop demo recording, type in the Quake console: <code>stop</code>
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To stop demo recording, type in the Quake console: stop
  
To play a demo: <code>playdemo mydemo</code>
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To play a demo: playdemo mydemo
  
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If you have a video codec installed like [http://www.optimasc.com/products/vp8vfw/index.html Google's VP 8] and are using FitzQuake Mark V on Windows:
  
== Starting recording while a game is already running ==
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To convert a demo to AVI movie: capturedemo mydemo
[[GLQuake]] could not start recording a demo after the start of a map, but most modified engines like [[Quakespasm]] support this (an example of engine that doesn't is [[DarkPlaces]]).
 
  
== Watching a demo that includes map changes ==
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Notes: [[GLQuake]] could not start recording a demo after the start of a map, but most modified engines like [[Quakespasm]] support this (an example of engine that doesn't is [[DarkPlaces]]).
TODO
 
 
 
== Demo Browser ==
 
Some engines include a demo browser in their menus to interactively choose a demo to watch. Notable examples are [[FTEQW]] as well as [[JoeQuake]] and its derivatives like [[QRACK]].
 
 
 
== Turning demo recordings into video files ==
 
Some engines allow the user to "capture" recorded demos as video files which can then be played back by standard media players or shared on video hosting sites. Notable examples are [[Darkplaces]], [[FTEQW]], [[Mark V]] as well as [[JoeQuake]] and its derivatives like [[QRACK]].
 
 
 
To convert a demo to a movie file the console command usually is: <code>capturedemo mydemo</code>
 
 
 
For options check the engines' documentation.
 

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