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Difference between revisions of "FTEQW Getting Started"

From Quake Wiki

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m (Clients)
 
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** Supports OpenGL, Vulkan
 
** Supports OpenGL, Vulkan
 
* MacOSX (Tiger?)
 
* MacOSX (Tiger?)
* [[FTEQW on Android | Android]] Also called FTEdroid
+
* [[FTEQW on Android | FTEdroid]] on Android
 
** Supports OpenGL, Vulkan (untested)
 
** Supports OpenGL, Vulkan (untested)
* WebGL (in browser)
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* [[FTEQW Emscripten Port | Emscripten / WebGL]]: Play in your browser without any plugin or installation
*NACL (x86, amd64, arm)
 
  
 
Also available:
 
Also available:
 
* FTEQTV
 
* FTEQTV
 
** Spectator client? Windows only?
 
** Spectator client? Windows only?

Latest revision as of 17:32, 2 November 2017

Overview[edit]

For an general overview of the FTEQW engine see FTE

You can find the latest binary releases here.

Clients[edit]

FTEQW has been ported to many different systems.

Most notably are:

  • Windows (32 & 64 bit; with or without SDL)
    • Supports OpenGL, Vulkan, D3D9 & D3D11 (experimental)
  • Linux (x86, amd64; with or without SDL)
    • Supports OpenGL, Vulkan
  • MacOSX (Tiger?)
  • FTEdroid on Android
    • Supports OpenGL, Vulkan (untested)
  • Emscripten / WebGL: Play in your browser without any plugin or installation

Also available:

  • FTEQTV
    • Spectator client? Windows only?