Editing Making graphics From Quake Wiki Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits. Anti-spam check. Do not fill this in! This is about how to make all the various graphics that quake uses, except [[Making textures|Textures]]. The most contemporary pipeline for graphics other than textures and models is to make use of your preferred image composition program, and then put it through [[Fimg]] to make sure it is ready for use in Quake. ===File formats=== * [[Texture_Wad|.wad]] * [[.lmp]] * [[Sprite|.spr]] ===Notable Files=== * [[gfx.wad]] (includes [[Quake font]]) * [[palette.lmp]] (contains [[Quake palette]]) * [[colormap.lmp]] (lookup table for lighting, used only by software renderer) Summary: Please note that all contributions to Quake Wiki are considered to be released under the GNU Free Documentation License 1.3 or later (see Quake Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! To edit this page, please answer the question that appears below (more info): Who created the Quake Soundtrack (Hint: In three uppercase letters)? Cancel | Editing help (opens in new window) Retrieved from "http://quakewiki.org/wiki/Making_graphics"