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Editing Map compiling
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− | '''Map Compiling''' is the process of converting a [[level]] from a [[ | + | '''Map Compiling''' is the process of converting a [[level]] from a [[map file]], which generated by a [[level editor]], into a [[bsp file]], which is ready to be played in-game. It generally consists of three steps: [[QBSP]], [[Light (map compiling)|Light]], and [[Vis]]. |
==QBSP== | ==QBSP== | ||
{{Main|QBSP}} | {{Main|QBSP}} | ||
− | '''QBSP''' is the first stage of map compilation. It is the process that reads the map file and generates the bsp, and in doing so calculates all of the geometry and collision data for the level. It also extracts any needed textures from the [[wad file|wad files]] and repackages them into the bsp file. After this step, the level can be loaded into the game engine. However, it will not have any lighting | + | '''QBSP''' is the first stage of map compilation. It is the process that reads the map file and generates the bsp, and in doing so calculates all of the geometry and collision data for the level. It also extracts any needed textures from the [[wad file|wad files]] and repackages them into the bsp file. After this step, the level can be loaded into the game engine. However, it will not have any lighting or visibility data. |
==Vis== | ==Vis== | ||
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==See Also== | ==See Also== | ||
* [[Mapping tools]] | * [[Mapping tools]] | ||
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