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Difference between revisions of "Modelling"

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Make your model in Blender and then use one of the scripts below to export.
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You can check out the free, open-source [[Blender]] model program pages on this wiki and then use one of the scripts listed there. Otherwise, you could use paid apps like [https://www.autodesk.com/products/3ds-max/overview?term=1-YEAR&tab=subscription&plc=3DSMAX#overview 3ds Max], [https://www.autodesk.com/products/maya/overview?term=1-YEAR&tab=subscription&plc=MAYA#overview Maya], or one of the others to make quake models then export to FBX since it also supports animations. You can then use [https://www.richwhitehouse.com/index.php?content=inc_projects.php&showproject=91 Noesis] to convert to MDL or other format supported by quake engines.
  
'''OTHERWISE''' : Make models in 3ds MAX or whatever other modeling programs you use and export to FBX (it supports animations). You can then use [https://www.richwhitehouse.com/index.php?content=inc_projects.php&showproject=91 Noesis] to convert to MDL or other format supported by quake engines.
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== Free Programs ==
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*[https://clover.moe/mm3d/ Maverick Model 3D]
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<br>
  
== Blender ==
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== Older Programs ==
[[Blender]] is a free and open-source modeling suite that includes tools for modeling, texturing, rigging, and animating. Using plugins Blender can export directly into many of the formats supported by various quake engines
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Older programs that still work for Quake modeling.<br><br>
 
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*[https://renep.home.xs4all.nl/quakeme/ QME]
[https://www.blender.org/ Blender's website]
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*[http://www.milkshape3d.com/ MilkShape 3D]
 
 
'''.mdl''' : classic vertex animated format.
 
 
 
*[https://bitbucket.org/khreathor/mdl-for-blender/wiki/Home Khreathor's mdl Blender addon based on Bill Currie's outdated quake forge version]
 
*[https://renep.home.xs4all.nl/quakeme/ QMLE]
 
 
 
'''.md3''' : A more precise mdl used in quake3.
 
 
 
*[https://github.com/Paril/mdl-md2-md3-for-blender Parli's mdl-md2-md3 addon for Blender based on Khreathor's]
 
*[http://www.katsbits.com/tools/ Katsbits (old)import and export scripts, tools, and utillities]
 
 
 
'''.md5''' : Used in doom3 & Quake Rerelease.
 
 
 
*[https://github.com/KozGit/Blender-2.8-MD5-import-export-addon MD5 Importer/Exporter for Blender 2.80 thru Blender 3.1.2]
 
*[http://www.katsbits.com/tools/ Katsbits (old)import and export scripts, tools, and utillities]
 
 
 
'''.iqm''' : opensource skeletal format.
 
 
 
*[http://sauerbraten.org/iqm/ iqm devkit]
 
== Tutorials / Help ==
 
Fairweather has a YouTube channel series: Modeling for Quake that covers many of the aspects of working with Blender for Quake modeling.
 
[https://www.youtube.com/playlist?list=PL4S6Q9G0D-9sxyG0IISLG-6R05yd0SSZp Modeling for Quake]
 

Latest revision as of 08:50, 8 July 2022

You can check out the free, open-source Blender model program pages on this wiki and then use one of the scripts listed there. Otherwise, you could use paid apps like 3ds Max, Maya, or one of the others to make quake models then export to FBX since it also supports animations. You can then use Noesis to convert to MDL or other format supported by quake engines.

Free Programs[edit]


Older Programs[edit]

Older programs that still work for Quake modeling.