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Difference between revisions of "Modelling"

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(Other Programs)
 
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Make your model in [[Blender]] and then use one of the scripts below to export.
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You can check out the free, open-source [[Blender]] model program pages on this wiki and then use one of the scripts listed there. Otherwise, you could use paid apps like [https://www.autodesk.com/products/3ds-max/overview?term=1-YEAR&tab=subscription&plc=3DSMAX#overview 3ds Max], [https://www.autodesk.com/products/maya/overview?term=1-YEAR&tab=subscription&plc=MAYA#overview Maya], or one of the others to make quake models then export to FBX since it also supports animations. You can then use [https://www.richwhitehouse.com/index.php?content=inc_projects.php&showproject=91 Noesis] to convert to MDL or other format supported by quake engines.
  
'''OTHERWISE''' : Make models in 3ds MAX or whatever other modeling programs you use and export to FBX (it supports animations). You can then use [https://www.richwhitehouse.com/index.php?content=inc_projects.php&showproject=91 Noesis] to convert to MDL or other format supported by quake engines.
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== Free Programs ==
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*[https://clover.moe/mm3d/ Maverick Model 3D]
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<br>
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== Older Programs ==
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Older programs that still work for Quake modeling.<br><br>
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*[https://renep.home.xs4all.nl/quakeme/ QME]
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*[http://www.milkshape3d.com/ MilkShape 3D]

Latest revision as of 08:50, 8 July 2022

You can check out the free, open-source Blender model program pages on this wiki and then use one of the scripts listed there. Otherwise, you could use paid apps like 3ds Max, Maya, or one of the others to make quake models then export to FBX since it also supports animations. You can then use Noesis to convert to MDL or other format supported by quake engines.

Free Programs[edit]


Older Programs[edit]

Older programs that still work for Quake modeling.