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Difference between revisions of "Modelling"

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(Other Programs)
 
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To keep it short:
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You can check out the free, open-source [[Blender]] model program pages on this wiki and then use one of the scripts listed there. Otherwise, you could use paid apps like [https://www.autodesk.com/products/3ds-max/overview?term=1-YEAR&tab=subscription&plc=3DSMAX#overview 3ds Max], [https://www.autodesk.com/products/maya/overview?term=1-YEAR&tab=subscription&plc=MAYA#overview Maya], or one of the others to make quake models then export to FBX since it also supports animations. You can then use [https://www.richwhitehouse.com/index.php?content=inc_projects.php&showproject=91 Noesis] to convert to MDL or other format supported by quake engines.
Make models in w/e 3d modeling software, like Blender, 3ds MAX etc. Export to FBX (it supports animations).
 
  
Then use [http://www.richwhitehouse.com/index.php?content=inc_projects.php#prjmp91 Noesis] to convert to MDL or other format supported by quake engines, like IQM
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== Free Programs ==
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*[https://clover.moe/mm3d/ Maverick Model 3D]
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<br>
  
 
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== Older Programs ==
== Blender ==
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Older programs that still work for Quake modeling.<br><br>
Blender is a free and open source modeling suite that includes tools for modelling, texturing, rigging and animating. Using plugins Blender can export directly into many of the formats supported by various quake engines
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*[https://renep.home.xs4all.nl/quakeme/ QME]
 
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*[http://www.milkshape3d.com/ MilkShape 3D]
FIXME: Write sum tutes ya mooks!
 
 
 
'''.mdl'''
 
 
 
classic vertex animated format.
 
 
 
[http://leileilol.mancubus.net/quackstuff/blender/ ajmdl_export]
 
[http://quakeforge.net/files.php quakeforge tools]
 
[https://renep.home.xs4all.nl/quakeme/ QMLE]
 
 
 
'''.md3'''
 
 
 
quake3 mdl
 
 
 
[http://www.katsbits.com/tools/ Katsbits import and export scripts, tools and utillities]
 
 
 
'''.md5'''
 
 
 
doom3 mdl
 
 
 
[http://www.katsbits.com/tools/ Katsbits import and export scripts, tools and utillities]
 
 
 
'''.iqm'''
 
 
 
opensource skeletal format.
 
 
 
[http://lee.fov120.com/iqm/ iqm devkit]
 

Latest revision as of 08:50, 8 July 2022

You can check out the free, open-source Blender model program pages on this wiki and then use one of the scripts listed there. Otherwise, you could use paid apps like 3ds Max, Maya, or one of the others to make quake models then export to FBX since it also supports animations. You can then use Noesis to convert to MDL or other format supported by quake engines.

Free Programs[edit]


Older Programs[edit]

Older programs that still work for Quake modeling.