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Difference between revisions of "Modelling"

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Make your model in Blender and then use one of the scripts below to export.
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Make your model in [[Blender]] and then use one of the scripts below to export.
  
 
'''OTHERWISE''' : Make models in 3ds MAX or whatever other modeling programs you use and export to FBX (it supports animations). You can then use [https://www.richwhitehouse.com/index.php?content=inc_projects.php&showproject=91 Noesis] to convert to MDL or other format supported by quake engines.
 
'''OTHERWISE''' : Make models in 3ds MAX or whatever other modeling programs you use and export to FBX (it supports animations). You can then use [https://www.richwhitehouse.com/index.php?content=inc_projects.php&showproject=91 Noesis] to convert to MDL or other format supported by quake engines.
 
== Blender ==
 
[[Blender]] is a free and open-source modeling suite that includes tools for modeling, texturing, rigging, and animating. Using plugins Blender can export directly into many of the formats supported by various quake engines
 
 
[https://www.blender.org/ Blender's website]
 
 
'''.mdl''' : classic vertex animated format.
 
 
*[https://bitbucket.org/khreathor/mdl-for-blender/wiki/Home Khreathor's mdl Blender addon based on Bill Currie's outdated quake forge version]
 
*[https://renep.home.xs4all.nl/quakeme/ QMLE]
 
 
'''.md3''' : A more precise mdl used in quake3.
 
 
*[https://github.com/Paril/mdl-md2-md3-for-blender Parli's mdl-md2-md3 addon for Blender based on Khreathor's]
 
*[http://www.katsbits.com/tools/ Katsbits (old)import and export scripts, tools, and utillities]
 
 
'''.md5''' : Used in doom3 & Quake Rerelease.
 
 
*[https://github.com/KozGit/Blender-2.8-MD5-import-export-addon MD5 Importer/Exporter for Blender 2.80 thru Blender 3.1.2]
 
*[http://www.katsbits.com/tools/ Katsbits (old)import and export scripts, tools, and utillities]
 
 
'''.iqm''' : opensource skeletal format.
 
 
*[http://sauerbraten.org/iqm/ iqm devkit]
 
== Tutorials / Help ==
 
Fairweather has a YouTube channel series: Modeling for Quake that covers many of the aspects of working with Blender for Quake modeling.
 
[https://www.youtube.com/playlist?list=PL4S6Q9G0D-9sxyG0IISLG-6R05yd0SSZp Modeling for Quake]
 

Revision as of 08:03, 8 July 2022

Make your model in Blender and then use one of the scripts below to export.

OTHERWISE : Make models in 3ds MAX or whatever other modeling programs you use and export to FBX (it supports animations). You can then use Noesis to convert to MDL or other format supported by quake engines.