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Difference between revisions of "Modelling"

From Quake Wiki

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'''OTHERWISE''' : Make models in 3ds MAX or whatever other modeling programs you use and export to FBX (it supports animations). You can then use [https://www.richwhitehouse.com/index.php?content=inc_projects.php&showproject=91 Noesis] to convert to MDL or other format supported by quake engines.
 
'''OTHERWISE''' : Make models in 3ds MAX or whatever other modeling programs you use and export to FBX (it supports animations). You can then use [https://www.richwhitehouse.com/index.php?content=inc_projects.php&showproject=91 Noesis] to convert to MDL or other format supported by quake engines.
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Older programs that still work for Quake modeling.
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*[https://renep.home.xs4all.nl/quakeme/ QME]

Revision as of 08:14, 8 July 2022

Make your model in Blender and then use one of the scripts below to export.

OTHERWISE : Make models in 3ds MAX or whatever other modeling programs you use and export to FBX (it supports animations). You can then use Noesis to convert to MDL or other format supported by quake engines.

Older programs that still work for Quake modeling.