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Difference between revisions of "Modelling"

From Quake Wiki

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m (Other Program)
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== Other Program ==
 
== Other Program ==
 
*[https://clover.moe/mm3d/ Maverick Model 3D]
 
*[https://clover.moe/mm3d/ Maverick Model 3D]
 +
<br>
 +
 
== Old Programs ==
 
== Old Programs ==
 
Older programs that still work for Quake modeling.<br><br>
 
Older programs that still work for Quake modeling.<br><br>
 
*[https://renep.home.xs4all.nl/quakeme/ QME]
 
*[https://renep.home.xs4all.nl/quakeme/ QME]
 
*[http://www.milkshape3d.com/ MilkShape 3D]
 
*[http://www.milkshape3d.com/ MilkShape 3D]

Revision as of 08:49, 8 July 2022

You can check out the free, open-source Blender model program pages on this wiki and then use one of the scripts listed there. Otherwise, you could use paid apps like 3ds Max, Maya, or one of the others to make quake models then export to FBX since it also supports animations. You can then use Noesis to convert to MDL or other format supported by quake engines.

Other Program


Old Programs

Older programs that still work for Quake modeling.