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Editing NetQuake
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The original engine had severe shortcomings in its playability over relatively high-latency networks like the Internet. | The original engine had severe shortcomings in its playability over relatively high-latency networks like the Internet. | ||
− | + | ''TODO: list those shortcomings here.'' | |
==QuakeWorld== | ==QuakeWorld== | ||
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Quake (NetQuake) clients aren't compatible with QuakeWorld servers, and QuakeWorld clients are compatible with ordinary Quake (NetQuake) servers. | Quake (NetQuake) clients aren't compatible with QuakeWorld servers, and QuakeWorld clients are compatible with ordinary Quake (NetQuake) servers. | ||
− | + | Virtually all multiplayer Quake games on the Internet are QuakeWorld games. So if you want to play online, you need to get a QuakeWorld-compatible engine. |