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− | NetRadiant-custom is an open-source, cross-platform level editor for id Tech based games. Forked from NetRadiant, it supports Quake, Quake 3 and Quake Live; with development focused on smoothing and tweaking the editing process. | + | NetRadiant-custom is an open-source, cross-platform level editor for id Tech based games. A fork of NetRadiant with a focus on the classic Quake games. |
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− | You can find the source-code and releases here: [https://github.com/Garux/netradiant-custom Github]
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− | == Random Feature Highlights ==
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− | * WASD camera binds and customizable keyboard functions
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− | * Fully supported editing in 3D view (brush and entity creation, all manipulating tools)
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− | * Uniform merge algorithm, merging selected brushes, components and clipper points
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− | * Free and robust vertex editing, with ability to remove and insert vertices
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− | * Support for common map brush formats: Axial projection, Brush primitives and Valve 220
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− | * Lossless conversion between formats and automatic format detection on map load
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− | * Seamless face to face texture pasting
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− | * Filtering options including MSAA and anisotropic
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− | * GUI, themes and fonts are customizable
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− | * Compiler build menu
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− | * CSG Tool (aka shell modifier)
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− | * Light power adjustable by mouse drag
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− | * Quick vertices drag / brush faces shear
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− | * Precise texture lock, supporting affine transformations
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− | * New bbox styled manipulator, allowing any affine transformation (move, rotate, scale, skew)
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− | * Entity linking and connected entities walker
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− | * Texture browser searching
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− | * Countless fixes and optimizations
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− | == Quick Setup ==
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− | Choose Quake on launch and set path to the base game directory, for example "''c:\quake''". The release also contains a q1pack folder whose contents you should copy into your id1 folder, this will enable texture transparency and load the ammo and health models in editor.
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