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Editing NetRadiant-custom

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== Random Feature Highlights ==
 
== Random Feature Highlights ==
  
* WASD camera binds and customizable keyboard functions
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* WASD camera binds + customizable keyboard functions
* Fully supported editing in 3D view (brush and entity creation, all manipulating tools)
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* Camera 3 point clipping with brush and entity creation
* Uniform merge algorithm, merging selected brushes, components and clipper points
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* Support for common bsp brush formats; Axial projection, Brush primitives and Valve 220
* Free and robust vertex editing, with ability to remove and insert vertices
 
* Support for common map brush formats: Axial projection, Brush primitives and Valve 220
 
* Lossless conversion between formats and automatic format detection on map load
 
 
* Seamless face to face texture pasting
 
* Seamless face to face texture pasting
* Filtering options including MSAA and anisotropic
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* Full texture filtering options including MSAA and anisotropic
 
* GUI, themes and fonts are customizable
 
* GUI, themes and fonts are customizable
* Compiler build menu
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* In editor compiler build menu
 
* CSG Tool (aka shell modifier)
 
* CSG Tool (aka shell modifier)
 
* Light power adjustable by mouse drag
 
* Light power adjustable by mouse drag
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* Precise texture lock, supporting affine transformations
 
* Precise texture lock, supporting affine transformations
 
* New bbox styled manipulator, allowing any affine transformation (move, rotate, scale, skew)
 
* New bbox styled manipulator, allowing any affine transformation (move, rotate, scale, skew)
* Entity linking and connected entities walker
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* Quick entity linking and connected entities walker
 
* Texture browser searching
 
* Texture browser searching
* Countless fixes and optimizations
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* Countless fixes and optimizations over previous Radiants
 
 
== Quick Setup ==
 
 
 
Choose Quake on launch and set path to the base game directory, for example "''c:\quake''". The release also contains a q1pack folder whose contents you should copy into your id1 folder, this will enable texture transparency and load the ammo and health models in editor.
 

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