Difference between revisions of "NetRadiant-custom"

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(Random Feature Highlights)
(Random Feature Highlights)
 
(2 intermediate revisions by the same user not shown)
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* WASD camera binds and customizable keyboard functions
 
* WASD camera binds and customizable keyboard functions
* New camera editing allowing point clipping, brush and entity creation
+
* Fully supported editing in 3D view (brush and entity creation, all manipulating tools)
 +
* Uniform merge algorithm, merging selected brushes, components and clipper points
 +
* Free and robust vertex editing, with ability to remove and insert vertices
 
* Support for common map brush formats: Axial projection, Brush primitives and Valve 220
 
* Support for common map brush formats: Axial projection, Brush primitives and Valve 220
 
* Lossless conversion between formats and automatic format detection on map load
 
* Lossless conversion between formats and automatic format detection on map load
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* Precise texture lock, supporting affine transformations
 
* Precise texture lock, supporting affine transformations
 
* New bbox styled manipulator, allowing any affine transformation (move, rotate, scale, skew)
 
* New bbox styled manipulator, allowing any affine transformation (move, rotate, scale, skew)
* Quick entity linking and connected entities walker
+
* Entity linking and connected entities walker
 
* Texture browser searching
 
* Texture browser searching
 
* Countless fixes and optimizations
 
* Countless fixes and optimizations
  
== Setup ==
+
== Quick Setup ==
  
 
Choose Quake on launch and set path to the base game directory, for example "''c:\quake''". The release also contains a q1pack folder whose contents you should copy into your id1 folder, this will enable texture transparency and load the ammo and health models in editor.
 
Choose Quake on launch and set path to the base game directory, for example "''c:\quake''". The release also contains a q1pack folder whose contents you should copy into your id1 folder, this will enable texture transparency and load the ammo and health models in editor.

Latest revision as of 21:15, 13 December 2018

NetRadiant-custom is an open-source, cross-platform level editor for id Tech based games. Forked from NetRadiant, it supports Quake, Quake 3 and Quake Live; with development focused on smoothing and tweaking the editing process.

You can find the source-code and releases here: Github

Random Feature Highlights

  • WASD camera binds and customizable keyboard functions
  • Fully supported editing in 3D view (brush and entity creation, all manipulating tools)
  • Uniform merge algorithm, merging selected brushes, components and clipper points
  • Free and robust vertex editing, with ability to remove and insert vertices
  • Support for common map brush formats: Axial projection, Brush primitives and Valve 220
  • Lossless conversion between formats and automatic format detection on map load
  • Seamless face to face texture pasting
  • Filtering options including MSAA and anisotropic
  • GUI, themes and fonts are customizable
  • Compiler build menu
  • CSG Tool (aka shell modifier)
  • Light power adjustable by mouse drag
  • Quick vertices drag / brush faces shear
  • Precise texture lock, supporting affine transformations
  • New bbox styled manipulator, allowing any affine transformation (move, rotate, scale, skew)
  • Entity linking and connected entities walker
  • Texture browser searching
  • Countless fixes and optimizations

Quick Setup

Choose Quake on launch and set path to the base game directory, for example "c:\quake". The release also contains a q1pack folder whose contents you should copy into your id1 folder, this will enable texture transparency and load the ammo and health models in editor.